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Design, construction and utilisation guidance for sets, scenery and props

The design of a Set and Scenery is the ability to create the illusion of reality, the degrees of this illusion will depend on the type of set required for the production.
 
This guidance is for anyone that specifies, designs, creates and makes use of production sets and scenery. For example producers, production designers, art department, SFX designers, construction team, resources etc.
 
The lifecycle of sets and scenery is complex and typically involves design, construction, transportation, rigging, utilisation, de-rigging and storage of large and often heavy objects. This information aims to assist those involved in these processes to safely manage the risks that can arise. It should be used as a reference in conjunction with guidance provided elsewhere on the ORM website that covers other specific and hazardous activities, such as construction (CDM), manual handling, working at heights, and special effects etc.
 
This document highlights a procedure for managing and communicating the risks involved in the design, construction and utilisation of sets and scenery used on locations and in studios. 
 
It should be pointed out that utilisation will include not only how the sets or scenery will be used but also setting, striking, storage and reuse, as necessary.  

Please note: it is essential for the Designer and Construction teams to understand how and where the set will be installed and used over its lifetime.   They should meet, as early in the design phase as possible, with the studio resources, 'Set & Strike' teams and production at the location or studio where the sets or scenery are to be used. They should discuss the transportation, setting, striking, reuse and utilisation of the proposed set/ scenery and take account of any limitations or special considerations that access routes, local facilities or resources might impose on the design.

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